Sunday, December 20, 2009

Red Balloon


Like it says...

World Below...

A bit more "Tiberium" artwork.

These are views underneath a huge platform structure that supports a future city, shielding it from a harsh and poisonous environment...



As with a lot of the design work on "Tiberium", I modeled and lit many of these elements in 3D. This allowed for a high degree of consistency in our concept art and the final in-game assets.

The views shown here are more or less "straight-out-of-the-box" 3D renders, with minimal retouching. An additional layering of detail would be painted in to achieve a richer look in the concept artwork - when time allowed for it (quite often it did not!).


Here I MUST mention - We had a great art team: Jeff Hua, Ino Karella, Takeyoshi Sato, Jason Park, Raj Rihal, Kevin Swartz, Kenrick Leung & Chris Miller producing concepts, producer Jon Grall, and the project art leads: Jason Priest, John Decker, Ken Bishop, Robert Coddington & Billy Brooks... I'm sure I've forgotten people but it's just my brain damage and certainly not intentional!

Tuesday, December 15, 2009

The Tower...

An immense alien structure dominates the Tiberium ravaged wasteland that has spread over much of Earth's surface... silent, enigmatic - its origin and purpose a complete unknown...

These early concepts - generated primarily in 3D - helped to unlock the visual signature for this post apocalyptic science fiction world.

The Tower was to have served as an iconic landmark in the game, not un
like LOTR's Mount Doom. It was the Dark Place where the Bad Guys came from...

It's not advisable to get too close!

The Mediterranean Sea Floor, littered with abandoned ships... another environment study...

Sunday, December 13, 2009

Still More "Tiberium" Visuals...

Two more images randomly chosen from the colossal archive of concept art lurking on my backup drive...


Both images feature large airborne cargo ships - one of many background elements developed for the project.

The illustrations are elaborate 3D setups, doctored up in Photoshop.

Sunday, December 06, 2009

A Quiet Town...


There's a story here, but don't ask me what it is!

Unfinished WIP Environment...


I'm not sure what this will look like when it's completed, but it seemed kind of interesting in its present "empty" state.
I start a lot of images, set them aside, then return to them at a later date - hopefully with a more objective take...

More "Tiberium" artwork



Wow, there's a lot of artwork from this project in the files!
This craft is the main transport for the player. It was designed entirely in 3D, as a fully articulated geometry...

"Tiberium" Armor Viz Dev



This was the player character for an ill-fated game project. There were a lot of iterations during a hectic 3 week push to design this character...

I worked on "Tiberium" for several years, and sadly it was canceled well into production. There's so much artwork, it's hard to know what to do with it, but I expect I'll post a few more examples now and then...

Last Light


A quick color study

A Weekend Job...


An illustration for a proposed video game.
This image incorporates a lot of photo reference, which I generally try to avoid - but with a tight deadline, it's a big time saver...

Friday, December 04, 2009

Sci Fi Vehicles



Watch Tower



... a very quick sketch

Wednesday, December 02, 2009

Space Structure

Abstract Forms

Robotic Machine

Some Vehicles...




I did warn everyone that I have a large backlog of material...

Landscapes



Tuesday, December 01, 2009

Iterations



The same basic sketch, finished in 2 ways...

Tuesday, November 24, 2009

A Quick Doodle

Sunday, November 22, 2009

Quick Experiment...

More Mechs...





Saturday, November 21, 2009

Mech Sketch...


This and other mechs are also posted over at the Nuthin' But Mech blog. They're just quick sketches done in Photoshop...

Wednesday, November 18, 2009

Landscape Sketch


... no fantastical elements in this one

A Simple Landscape...


I had some photo reference for this, but the image is entirely painted.

Tuesday, November 17, 2009

Another crash site... or two...




... Which I admit is a favored theme for me...

Monday, November 16, 2009

A few stragglers... 2D & 3D







A few more here...





Sunday, November 15, 2009

While I'm at it...






Here are a few more sketches, most of them recent. I have a fairly huge backlog, and these are being picked at random, so please bear with me. And I promise it will not be 3 more years before the next update!

Well It's About Time

Considering it's been something like 3 years since I put anything up, it seemed like high time to post a few items...

These are just a random assortment of "speed-paint" sketches done in Photoshop.




Saturday, February 11, 2006

A Stubby Ship...

Thursday, February 09, 2006

Flight Line


Another little doodle...

Sunday, February 05, 2006

Last One For Now...


I made a tree brush 1200 pixels high, so the trees took about 15 seconds...
But the horse took longer than the whole rest of the image...

A Few More...




These are miscellaneous Photoshop exercises...

And Some Stuff From and Upcoming Book...




These are much more finished pieces, and many elements were made in 3D. They were created for a book: "Concept Design 2" from Design Studio Press, which has a lot of artwork from a lot of REALLY good concept artists. Check it out at www.designstudiopress.com...

More Stuff From the Vault...






I have a sizeable backlog - so I'll post it in manageable chunks for now...

Recent Digital Sktches






This is a random slection of recent artwork - as I just get this thing started...

Online Sketchbook

This is where I will put random digital doodling and other recent artwork - I'll make this up as I go...