Like it says...
Sunday, December 20, 2009
World Below...
A bit more "Tiberium" artwork.
These are views underneath a huge platform structure that supports a future city, shielding it from a harsh and poisonous environment...
As with a lot of the design work on "Tiberium", I modeled and lit many of these elements in 3D. This allowed for a high degree of consistency in our concept art and the final in-game assets.
The views shown here are more or less "straight-out-of-the-box" 3D renders, with minimal retouching. An additional layering of detail would be painted in to achieve a richer look in the concept artwork - when time allowed for it (quite often it did not!).
Here I MUST mention - We had a great art team: Jeff Hua, Ino Karella, Takeyoshi Sato, Jason Park, Raj Rihal, Kevin Swartz, Kenrick Leung & Chris Miller producing concepts, producer Jon Grall, and the project art leads: Jason Priest, John Decker, Ken Bishop, Robert Coddington & Billy Brooks... I'm sure I've forgotten people but it's just my brain damage and certainly not intentional!
These are views underneath a huge platform structure that supports a future city, shielding it from a harsh and poisonous environment...
As with a lot of the design work on "Tiberium", I modeled and lit many of these elements in 3D. This allowed for a high degree of consistency in our concept art and the final in-game assets.
The views shown here are more or less "straight-out-of-the-box" 3D renders, with minimal retouching. An additional layering of detail would be painted in to achieve a richer look in the concept artwork - when time allowed for it (quite often it did not!).
Here I MUST mention - We had a great art team: Jeff Hua, Ino Karella, Takeyoshi Sato, Jason Park, Raj Rihal, Kevin Swartz, Kenrick Leung & Chris Miller producing concepts, producer Jon Grall, and the project art leads: Jason Priest, John Decker, Ken Bishop, Robert Coddington & Billy Brooks... I'm sure I've forgotten people but it's just my brain damage and certainly not intentional!
Tuesday, December 15, 2009
The Tower...
An immense alien structure dominates the Tiberium ravaged wasteland that has spread over much of Earth's surface... silent, enigmatic - its origin and purpose a complete unknown...
The Mediterranean Sea Floor, littered with abandoned ships... another environment study...
These early concepts - generated primarily in 3D - helped to unlock the visual signature for this post apocalyptic science fiction world.
The Tower was to have served as an iconic landmark in the game, not unlike LOTR's Mount Doom. It was the Dark Place where the Bad Guys came from...
The Mediterranean Sea Floor, littered with abandoned ships... another environment study...
Sunday, December 13, 2009
Still More "Tiberium" Visuals...
Sunday, December 06, 2009
Unfinished WIP Environment...
More "Tiberium" artwork
"Tiberium" Armor Viz Dev
This was the player character for an ill-fated game project. There were a lot of iterations during a hectic 3 week push to design this character...
I worked on "Tiberium" for several years, and sadly it was canceled well into production. There's so much artwork, it's hard to know what to do with it, but I expect I'll post a few more examples now and then...
A Weekend Job...
Friday, December 04, 2009
Wednesday, December 02, 2009
Tuesday, December 01, 2009
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